We the audience not getting the full picture isn't necessarily bad, but I get the impression that they the writers didn't exctly establish a full picture to begin with. Unfortunately, it feels like QUBE 2 has a severe case of "Indie Plot," which is to say a vague narrative is used to hide the fact that there isn't a real plot. You guy's made a real art piece of a game and I'm grateful for the journey. If I'm missing an important aspect of the story that my muddled mind failed to consider, please please please explain! I really want to hear a dev's take on the whole thing. I feel pretty disturbed.Īnyway, that's my thoughts. I felt so good after beating the first game, and now? The first game was all for nothing. The whole endings thing just left a bad taste in my mouth. ![]() What's going to happen to her innocent child once she gets petrified? :( I'm not sure that I want to become part of that entity.Īnd Milly is right, it's not all about logic. Seems pretty cruel too, almost condemning people to some kind of a living death. Can't it understand that? It doesn't have empathy for our situation. We might have a very good reason to believe that it's hostile and want to kill it. If you want to kill it or just not help it, it "kills" you. If you play the bad ending, you see that it "kills" whoever doesn't understand it. the Entity doesn't seem to have that compassion on other people. The ending talks all about how you need to have empathy and compassion for the Entity that you think killed your home. Here's my issue: even taking the good ending into account, I'm not sure that the Entity is all that benevolent. I did play through both endings so I know how that goes. I'd really appreciate it if I could hear a dev's take on this: I have a major qualm about the ending that left me really unsatisfied. Here are my original thoughts after beating the game:įirst off I want to say that I was a massive fan of the first game and I really appreciate all the work the team into this next one. I always wanted to hear what other people thought of this, so maybe now that a lot more people have played the game, I'll get more feedback. I posted this back when the game was first starting out. Master eleven puzzle areas and solve over 80 individual puzzles:Įxplore diverse environments that expand the Q.U.B.E.Hi all. Use your manipulation gloves to change and adapt the architectural structure in your search to rendezvous with another survivor, finding a way off the planet.Īs you explore and solve puzzles to progress, thought-provoking questions about your true purpose and the origins of the structure you are navigating will need to be considered, forcing you to come to terms with a devastating truth that will shake your world. Awaiting you is a maze-like monolith, a structure that you must navigate, solving mind-bending puzzles. Waking up wearing a strange suit with attached gloves, you have no prior knowledge on how you came to be in this environment. ![]() Together with the distant help of another survivor, Commander Emma Sutcliffe, you must traverse and manipulate the structure of this forgotten world to find a way back home. You are Amelia Cross, a stranded archaeologist who has mysteriously awoken among the sand swept ruins of an ancient alien landscape. 2 is the sequel to the hit first-person puzzle game Q.U.B.E.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |